Enemies (Alexander)

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Valuan Guard Level 1 Minion
Medium natural humanoid XP 25
Initiative +1 Senses Perception +1
HP 1; a missed attack never damages a minion.
AC 14; Fortitude 12, Reflex 10, Will 10; see also Bold in Numbers
Resist 5 Fire, 5 Lightning; Vulnerable 5 Thunder, 5 Radiant
Speed 6
BA Melee Electric Baton (standard; at-will) ✦ Weapon
+5 vs. AC; 4 lightning damage.
Bold in Numbers
A Valuan Guard gains a +2 power bonus to all defenses while
at least two other Valuan Guards are within 5 squares of it.
Alignment Any Languages Common
Str 14 (+3) Dex 10 (+1) Wis 10 (+1)
Con 12 (+2) Int 9 (+0) Cha 11 (+1)
Equipment Electric Baton
Valuan Soldier Level 1 Soldier
Medium natural humanoid XP 100
Initiative +5 Senses Perception +6
HP 31; Bloodied 15
AC 16; Fortitude 14, Reflex 13, Will 12
Resist 5 Fire, 5 Lightning; Vulnerable 5 Thunder, 5 Radiant
Speed 6
BA Melee Longsword (standard; at-will) ✦ Weapon
+8 vs. AC; 1d8 + 2 damage, and the target is marked
until the end of the Valuan Soldier’s next turn.
Melee Powerful Strike (standard; recharge ⚄ ⚅ ) ✦ Weapon
+8 vs. AC; 1d8 + 6 damage, and the target is knocked prone.
Ranged Bolt-action Rifle (standard; at-will) ✦ Weapon
Ranged 15/30; +7 vs. AC; 1d8 + 1 damage.
Alignment Any Languages Common
Skills Streetwise +5
Str 16 (+4) Dex 14 (+3) Wis 11 (+1)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
Equipment chainmail, longsword, rifle with 20 rounds
Valuan Lt. Level 1 Elite Skirmisher (Leader)
Medium natural humanoid XP 200
Initiative +7 Senses Perception +8
Exhort the Attack aura 5; The Valuan Lt. grants a +2 attack bonus to all Valuan military allies with 5 squares of it.
HP 62; Bloodied 31
AC 18; Fortitude 16, Reflex 15, Will 12
Resist 5 Fire, 5 Lightning; Vulnerable 5 Thunder, 5 Radiant
Saving Throws +2
Speed 6
Action Points 1
BA Melee Longsword (standard; at-will) ✦ Weapon
+8 vs. AC; 1d8 + 2 damage.
BA Ranged Revolver (standard; at-will) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 1 damage.
Melee Longsword & Revolver (standard; at-will) ✦ Weapon
The Lt. Makes a Longsword attack, and fires off his revolver into the same target. This revolver shot does not provoke an opportunity attack.
Alignment Any Languages Common
Skills Streetwise +7
Str 16 (+4) Dex 14 (+3) Wis 11 (+1)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
Equipment plate armor, longsword, 6 shot Revolver with one speed-loader.
Tool Rustler Level 1 Minion
Medium natural humanoid XP 25
Initiative +1 Senses Perception +1
HP 1; a missed attack never damages a minion.
AC 14; Fortitude 12, Reflex 10, Will 10
Resist 5 Fire, 5 Lightning; Vulnerable 5 Thunder, 5 Radiant
Speed 6
BA Ranged Revolver (standard; at-will) ✦ Weapon
Ranged 10/20; +5 vs. AC; 4 damage.
BA Melee Pistol Whip (standard; at-will) ✦ Weapon
+4 vs. AC; 4 damage.
Alignment Any Languages Common
Str 14 (+3) Dex 10 (+1) Wis 10 (+1)
Con 12 (+2) Int 9 (+0) Cha 11 (+1)
Equipment 6 shot Revolver with one speed-loader
Valuan Mechanic Level 1 Skirmisher
Medium natural humanoid XP 100
Initiative +5 Senses Perception +6
HP 31; Bloodied 15
AC 15; Fortitude 14, Reflex 13, Will 12
Resist 5 Fire, 5 Lightning; Vulnerable 5 Thunder, 5 Radiant
Speed 6
BA Melee Big Honking Wrench (standard; at-will) ✦ Weapon
+6 vs. AC; 1d10 + 3
BA Ranged Throwing Iron (standard; at-will) ✦ Weapon
Ranged 6/12; +5 vs. AC; 1d4 + 1 damage.
Melee Head Bashs (standard; recharge ⚄ ⚅ ) ✦ Weapon
+7 vs. AC; 1d10 + 5; and the target is Dazed until the end of the Valuan Mechanic’s next turn.
Alignment Any Languages Common
Skills Thievery +6, Arcana +4
Str 16 (+4) Dex 14 (+3) Wis 11 (+1)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
Equipment two-handed wrench and 10 throwing irons.
Alexander’s Chief Engineer Level 1 Elite Brute
Medium natural humanoid XP 200
Initiative +6 Senses Perception +8
HP 70; Bloodied 35
AC 15; Fortitude 16, Reflex 15, Will 13
Resist 5 Fire, 5 Lightning; Vulnerable 5 Thunder, 5 Radiant
Saving Throws +2
Speed 6
Action Points 1
BA Melee BF Hammer (standard; at-will) ✦ Weapon
Reach 2; +4 vs. AC; 2d6 + 3 damage
Melee Hammer Check (immediate reaction, when missed by a melee attack; at-will) ✦ Weapon
+4 vs. AC; 2d6 + 3 damage; and the target is pushed 1 square.
Melee Pound the Nail (standard; recharge ⚄ ⚅ ) ✦ Weapon
Reach 2; +4 vs. AC; 2d6 + 3 damage; and the target is nocked prone.
Blast Hammer Time (immediate reaction, when bloodied; encounter) ✦ Weapon
Close Blast 5; +2 vs. Fortitude; 2d6 + 3 damage; and the Chief Engineer may shift 1 square before making this attack.
Alignment Any Languages Common
Skills Thievery +8, Arcana +7
Str 16 (+4) Dex 14 (+3) Wis 11 (+1)
Con 15 (+3) Int 12 (+2) Cha 12 (+2)
Equipment two-handed Gigantic Double-Headed Hammer.

Boss

Antonio Level 2 Solo Brute
Large natural magical beast XP 625
Initiative +1 Senses Perception +7
HP 168; Bloodied 68; see also bloodied rage
AC 17; Fortitude 19, Reflex 15, Will 16
Resist 5 Fire, 5 Lightning; Vulnerable 5 Thunder, 5 Radiant
Saving Throws +5
Speed 6
Action Points 2
BA Melee Gore (standard; at-will) ✦ Lightning
Reach 2; +5 vs. AC; 1d8 + 4 damage (plus an extra
1d6 Lightning damage on a successful opportunity attack).
Melee Antonio’s Fury (standard; at-will)
Antonio makes two gore attacks. If he hits a single target with both attacks, he makes a third attack against the same target.
Blast Lightning Blast (standard; recharge ⚄ ⚅ ) ✦ Lightning
Close blast 5; +3 vs. Reflex; 3d6 + 4 lightning damage, and the target
is weakened (save ends).
Blast Bloodied Rage (free, when first bloodied; encounter) ✦ Lightning
Antonio’s Lightning Blast recharges, and he uses it immediately.
Burst Frightful Roar (standard; encounter) ✦ Fear
Close burst 5; targets enemies; +3 vs. Will; the target is stunned
until the end of the Antonio’s next turn. Aftereffect: The target
takes a –2 penalty to attack rolls (save ends).
Alignment Unaligned Languages
Skills Athletics +12
Str 18 (+5) Dex 10 (+1) Wis 12 (+2)
Con 18 (+5) Int 5 (-1) Cha 8 (+0)
Equipment half-plate barding

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Enemies (Alexander)

Skies of Arcadia Genesplicer