Enemies (Shrine Island)

Outside Encounters
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Spiky Puffer Level 2 Minion
Small natural beast XP 31
Initiative +1 Senses Perception +1
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
Resist 5 Acid, 5 Ice
Vulnerable 5 Fire, 5 Lightning
Float 5
BA Ranged Needle Spray (standard; at-will)
Ranged 15; +6 vs. AC; 4 damage.
BA Melee Bash (standard; at-will)
+5 vs. AC; 4 damage.
Melee Mess with the Puffer… (immediate interrupt; when a melee attack is made against the puffer; at-will)
The Spiky Puffer swells suddenly, pushing its spikes into its attacker; +5 vs. AC; 4 damage.
Alignment Unaligned Languages
Str 14 (+3) Dex 10 (+1) Wis 10 (+1)
Con 12 (+2) Int 6 (-2) Cha 9 (+0)
Blue Remora Level 2 Controller
Small natural magical beast XP 125
Initiative +2 Senses Perception +6
HP 37; Bloodied 18
AC 14; Fortitude 13, Reflex 13, Will 15
Resist 5 Ice, 5 Thunder
Vulnerable 5 Acid, 5 Fire
Float 6
BA Melee Bite (standard; at-will)
+7 vs. AC; 1d6 + 5 damage.
Ranged Spirit Gaze (standard; at-will) ✦ Psychic
Ranged 10; +6 vs. Will; 1 d4 + 5 psychic damage, and the target
is dazed until the end of the blue remora’s next turn.
Blast Thought Fog (standard; recharge ⚄ ⚅) ✦ Psychic, Charm
Close blast 5; targets enemies; +5 vs. Will; the target is slowed (save ends). First Failed Saving Throw: The target is immobilized instead of slowed (save ends).
Alignment Unaligned Languages
Str 11 (+1) Dex 12 (+2) Wis 16 (+4)
Con 13 (+2) Int 5 (–1) Cha 10 (+1)
Grouder Level 2 Elite Brute
Large natural magical beast XP 250
Initiative +3 Senses Perception +1
HP 88; Bloodied 44
AC 16; Fortitude 17, Reflex 14, Will 16
Resist 5 Ice, 5 Thunder
Vulnerable 5 Acid, 5 Fire
Saving Throws +2
Float 6
Action points 1
BA Melee Bite (standard; at-will)
+5 vs. AC; 2d6 + 3
Ranged Mind Break (minor; recharge ⚄ ⚅)
Ranged 10; +3 vs. Will; the target is -2 Will and -2 to all Int. based rolls (save ends).
Burst Artic Blast (standard, recharges when bloodied; encounter) ✦ Ice
Close burst 5; targets enemies; +3 vs. Fortitude; 2d10 + 3 ice damage and the target is slowed (save ends).
Alignment Unaligned Languages
Str 17 (+4) Dex 14 (+2) Wis 10 (+1)
Con 14 (+3) Int 6 (-2) Cha 14 (+2)

Inside Encounters
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Ghastling Level 2 Minion
Small natural magical beast XP 31
Initiative +1 Senses Perception +1
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 11, Reflex 13, Will 11
Resist 5 Acid, 5 Fire
Vulnerable 5 Ice, 5 Thunder
Float 6
BA Ranged Heat Ray (standard; at-will) ✦ Fire
Ranged 15; +6 vs. AC; 4 fire damage.
BA Melee Scorching Touch (standard; at-will) ✦ Fire
+5 vs. AC; 4 fire damage.
Alignment Unaligned Languages
Str 10 (+3) Dex 14 (+1) Wis 10 (+1)
Con 12 (+2) Int 6 (-2) Cha 9 (+0)
Flestik Level 2 Lurker
Small natural beast XP 125
Initiative +8 Senses Perception +8
HP 30; Bloodied 15
AC 17; Fortitude 13, Reflex 15, Will 14
Resist 5 Ice, 5 Thunder
Vulnerable 5 Fire, 5 Lightning
Speed 6; Swim 5
BA Melee Bite (standard; at-will) ✦ Poison
+7 vs. AC; 1d6 + 2 damage, and ongoing 2 poison damage (save ends).
Ranged Spit (standard; at-will) ✦ Poison
Ranged 5; targets a creature taking ongoing poison damage; does NOT provoke an opportunity attack; +5 Fortitude; 1d6 + 3 damage, and the target is blinded (save ends).
Melee Ending Strike (standard; at-will)
Targets a creature that cannot see the flestik +7 vs. AC; 2d6 + 3 damage.
Skills Stealth +10
Alignment Unaligned Languages
Str 13 (+2) Dex 17 (+4) Wis 14 (+3)
Con 12 (+2) Int 7 (+-1) Cha 8 (+0)
Ancient Seeker Level 3 Elite Skirmisher
Small natural animate (construct) XP 300
Initiative +5 Senses Perception +1; low-light vision
HP 92; Bloodied 46; see also auto-repair
AC 19; Fortitude 17, Reflex 16, Will 12
Immune Fear, Poison, Dominate, Charm
Vulnerable 5 Lightning
Saving Throws +2
Float 6 (8 while charging)
Action points 1
BA Melee Mincing Claw (standard; at-will)
+8 vs. AC; 1d12 + 3 damage (crit 1d12 + 15).
Ranged Photon Ray (standard; at-will) ✦ Radiant
Ranged 15/30; +7 vs. AC; 1d6 + 3 radiant damage; see also enhanced targeting.
Speed Booster (minor; recharge ⚄ ⚅ )
The Ancient Seeker may use Mincing Claw or Photon Ray as a minor action.
Melee Auto-Repair (standard, usable only while bloodied; encounter) ✦ Healing
The ancient seeker makes a melee basic attack and regains 23 hit points.
Enhanced Targeting
When making a ranged attack, the ancient seeker ignores cover and concealment (but not total concealment) if the target is within 5 squares of it.
Alignment Unaligned Languages ??
Str 17 (+4) Dex 15 (+3) Wis 10 (+1)
Con 14 (+3) Int 9 (+0) Cha 8 (+0)

Mini-Boss: Team Filth

Young Carrion Crawler Level 2 Elite Controller
Large aberrant beast XP 250
Initiative +4 Senses Perception +3; darkvision
HP 66; Bloodied 33
AC 17; Fortitude 16, Reflex 15, Will 12
Resist 5 Ice, 5 Thunder
Vulnerable 5 Fire, 5 Lightning
Saving Throws +2
Speed 6, Climb 6 (spider climb)
Action Points 1
BA Melee Tentacles (standard; at-will) ✦ Poison
Reach 2; +6 vs. Fortitude; 1d4 + 4 damage, and the target takes ongoing 3 poison and is slowed (save ends both). First Failed Saving Throw: The target is immobilized instead of slowed (save ends). Second Failed Saving Throw: The target is stunned instead of immobilized (save ends). Saving throws made against the carrion crawler’s paralytic tentacles take a –2 penalty.
Melee Multi-Strike (standard; at-will) ✦ Poison
The Young Carrion Crawler makes a tentacle attack vs. two different targets.
Melee Bite (standard; at-will)
+7 vs. AC; 1d10 + 4 damage.
Alignment Unaligned Languages
Str 18 (+5) Dex 14 (+3) Wis 12 (+2)
Con 15 (+4) Int 2 (–1) Cha 14 (+3)

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Young Otyugh Level 2 Elite Soldier
Large natural beast XP 250
Initiative +3 Senses Perception +9; darkvision
Otyugh Stench aura 1; living enemies in the aura take a –2 penalty to attack rolls.
HP 80; Bloodied 40
AC 20; Fortitude 19, Reflex 11, Will 16
Immune disease; Resist 5 Ice, 5 Thunder
Vulnerable 5 Fire, 5 Lightning
Speed 5, Swim 5
Action Points 1
BA Melee Tentacle (standard; at-will)
Reach 2; +9 vs. AC; 1d8 + 6 damage, and the target is pulled 1 square and grabbed (until escape).
Melee Poison Bite (standard; at-will) ✦ Poison
+9 vs. AC; 1d10 + 6 damage, and the target takes ongoing 3 poison (save ends).
Spying Eye
An otyugh can hide beneath murky water or refuse, leaving only its eyestalk exposed. While doing so, it gains a +10 bonus to Stealth checks but is immobilized.
Alignment Unaligned Languages
Skills Stealth + 6 (+16 while using spying eye)
Str 20 (+6) Dex 9 (+1) Wis 14 (+3)
Con 16 (+4) Int 1 (–3) Cha 5 (-1)

Boss

Ancient Silver Guardian Level 4 Solo Soldier
Huge natural animate (construct) XP 875
Initiative +5 Senses Perception +8
HP 228; Bloodied 114; see also bloodied berserker
AC 22; Fortitude 19, Reflex 15, Will 18
Immune Fear, Poison, Dominate, Charm
Vulnerable 5 Lightning
Saving Throws +5
Speed 8
Action Points 2
BA Melee Punch (standard; at-will)
Reach 3; +11 vs. AC; 1d10 + 4 damage
Blast Targeting Scan (minor; at-will)
Close Blast 5; targets enemies; +7 vs. Reflex; the target grants combat advantage to the silver guardian until the start of its next turn.
Burst Target Lock (minor; recharge ⚄ ⚅ )
Close Burst 5; targets one creature; +9 vs. Reflex; the target is marked (save ends) While marked, the target cannot benefit from flanking or invisibility, and can still be seen by the ancient silver guardian even if it is blinded.
Blast Laser Cannon (standard; recharge ⚄ ⚅ ) ✦ Radiant
Close blast 5; +9 vs. Reflex; 1d10 + 4 radiant damage.
Melee Bloodied Berserker (Immediate Reaction, when bloodied; encounter)
The ancient silver guardian moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the ancient silver guardian makes a punch attack against that creature. The creature remains in its space, and the ancient silver guardian must leave the space after it attacks. The ancient silver guardian must end its rampage in an unoccupied space.
Alignment Unaligned Languages ??
Skills Endurance +12
Str 18 (+5) Dex 13 (+2) Wis 15 (+3)
Con 17 (+5) Int 10 (+0) Cha 8 (+1)

Enemies (Shrine Island)

Skies of Arcadia Genesplicer